Saturday, December 29, 2007

iTutor Update _Assignment 2 Comparison

First off, Happy Holidays! Hope everyone is enjoying theirs. It's been slow going here in terms of working on my assignments, but not much you can do about that during the holidays.

Anyways I "finished" my second assignment, and sent it to Stephen for feedback. Overall, I am pretty happy with it, there are a few areas I think could use some more work, but I think it has come a long way since the last posting, which is why I am posting both files, the "Before notes" and "After notes" quicktimes, so that you can see the differences. Also if you re read my previous post...the comparison will make a little more sense since I went into some detail the notes Stephen had suggested. And now you will have the visuals to go with it. (please excuse the lack of attention to the cards collapsing, time is limited to work on this and my focus was on the character, and I need to move on to the next assignment)

**Also, the biggest difference between the two is that the older one isn't as finished as the new one. For example I hadn't gotten to any of the hands or facial polishing before submitting and getting notes.**

When I get feedback from Stephen I will be sure to update again. But in the meantime take a look, and feel free to comment/crit.

Thanks and have a Happy New Year!!

" Before Stephen's Notes"


" After Stephen's Notes"

Thursday, December 13, 2007

iTutor - First pass at cleaning up

Just a quick update, but I had another meeting with Stephen last night to go over my latest pass on my second assignment. So first off, here it is, but please keep in mind I turned it in unfinished. The arms need a little work, and I didn't even touch the hands, fingers, and facial animation yet on this pass, but I will complete them as well as address the notes Stephen and I talked about.

" First pass at cleanup"


So basically most of his notes, other than the unfinished parts were in regards to the timing, finessing and smoothing of some parts out. There is a little bit of a pop, right around frame 55 (about 2 seconds in) right as he begins his motion into his "clenched pose" that needs to be smoothed out. Right now it looks kinda like a half-assed antic that isn't workin properly, and may in fact be the cause of a few other problems. One of which being the arc of his left arm going into the same motion. If you follow his elbow with your eyes...there is a weird little "hitch" in the curve where it should really be smooth. So Stephen suggested to implement a little bit more of an antic in his torso, where he leans screen right and slightly rotates his chest before going into the "serpentine" motion into the clenched pose. By doing this, it may give me some breathing room to keep that arm along the smooth and fluid arc.

I know this might not make sense to some of you, and I apologize, because it is a little difficult to explain. But hopefully when I finish it and put these 2 videos side by side you will be able to see the difference.

Another area he said could use some tweaking was when he deflates. There is a slight pop in the elbows too where it seems to get hung up a lil, and that by separating the timing of some of the elements might help. For example by dropping the shoulders 2 or 3 frames earlier, will help sell the idea that they are the driving force in the deflation.


Like I said most if his comments on this were just about finessing. He seemed pretty happy with it overall and said that it was pretty close which felt really good to hear. There were a few other comments he had that were extremely helpful which I will address in the next pass, some of which were in reference to the parts I hadn't finished (ie hands and face). But they are a little more difficult to point out by just explaining in this post. So hopefully when you see the comparison of the 2 when I am finished, the differences will be a lot clearer.


Also I will be starting to thumbnail/ block out the next assignment this week which will be a dialogue shot. This will be a real test for me because my experience with true acting has been limited and may be the one thing that is keeping me from getting into feature work at this stage. So this is going to be a really important assignment. The only hitch is that we only have 2 weeks left, so if I am going to get it done with Stephen's help I am going to need to pick a really short, yet expressive piece of dialogue. Roughly no more than 4 or 5 words. That will probably be the toughest part, so if anyone has any suggestions for me I would be more than willing to consider them.

Thanks for checking in, and until next time!

Sunday, December 09, 2007

Evolution of iTutor Assignment #2

Week three has just passed, and my second assignment is on it's last week before moving on to a final assignment which will be a dialogue piece. But until I want to show you the evolution of my second assignment which was to animate, in about 150 to 200 frames (around 8 seconds), a specific pantomime action where there is some kind of change in emotion. For example, a character anxiously waiting at the door for a special delivery, and when the doorbell rings, he opens it expecting the package but finds it's his landlord looking to collect rent. Okay, a little more detailed of an example than I needed to give,but you get the point. Needless to say it's a great and challenging exercise for any level of animator.

I will get into this more later and how it relates to my assignment, but I realized how much I really need to break down an entire shot and think about not only the action but the underlying attitudes and purpose behind the actions. Each action has it's own story beat, a reason or purpose for happening, and it should alway convey something necessary to way that character thinking and feeling in that particular moment. Understanding what the character is thinking/feeling and why, is an important step in making choice in how you move the character.

There is a hierarchy of those beats that start with your key poses, and then break down from there to the transitions between the key poses, and then broken down even further to how you begin and end those transitions. You have you're main poses which in themselves say one thing, but how do you get to each of those poses, whether it is deciding whether to lead with the head, or torso, trail the arms, to antic, or overshoot, to zip into A from B, or ease in to one or another...whichever choice you make will have a direct impact on the translation of your main poses, because the character's body language during those transitions says just as much about how the character is feeling as do the key poses.

This is something I realized that I need to think about a little harder when planning out my shot, and Stephen suggests coming up with an interior monologue for a character in situations where there is no dialogue. By giving the character it's own thoughts and words in relation to his actions, it will help in making the right choices for the beats within your scene, and thus create a clearer picture for the audience as to what and why the character is feeling a certain way.

So now on to my assignment. I went through a whole list of pantomime actions, and ultimately settled on a character sitting at a table carefully putting the last card on a house of cards, just as he is about to release the card, the entire thing collapses. I figured for this post I will start from the beginning.


So once I decided on a scene, i stated to roughly thumbnail some poses, I knew I wanted to go from having him be really careful and determined, to becoming angry and frustrated. And my original plan was to end with him resting his head on his head and very casually wipe the cards off the table with his free arm. I didn't end up sticking with that on the first pass, but instead went with a much broader and ultimately poorer choice as you'll see in the first video.





After thumbs I blocked out my first pass...

"First Pass"


Like I had mentioned I had chosen to go with a much broader ending, which I wasn't all that happy with. And Stephen agreed, in that he says it is such a common thing to see in reels from people. People tend to make choices that feel show off that they can animate, however often it lacks the thinking the is behind the animation. Which brings me back to what I was mentioning earlier about the attitudes and thoughts behind the poses and the movements. Ultimately it is much more impressive to watch a subtler, more sophisticated approach to an action in which it is clear to the audience what the character is thinking and feeling from one moment to the next.

Sure you may say that my choices for the end are clear. He is pissed and throws the cards with conviction and purpose. But the point is that it was the superficial choice. The one most people will come to first in their thinking about anger and frustration. Stephen suggested something more sophisticated, because in the end it STILL NEEDS TO BE ANIMATED WELL. And a well animated piece that shows a clear and subtle thought piece will be more impressive to the audience, in this case, potential employers, than the broader less thought out piece...regardless how well it was animated.

So then came this next pass...

" Second Pass"


As you can see I lowered, and tightened the camera angle to get the shot a little better. Now you can see his torso THROUGH the cards, whereas before some of him was obstructed by the house of cards. I was really happy with the flicking of the cards at the end, and was excited to animate that. Here is the same shot broken down a little further, and the torso during its first stage of polish, which is sort of like clean up. This is where keys are broken down, and offset to get overlaps and dragging in animation. Basically getting it to look smoother and more natural.

" Second Pass,plus a little polish"


At this point however, 2 problems arise. One, the movement going into his "clenched" pose isn't working, and the clenched pose itself is starting to not read in terms of the attitude of the character. This is where the part about the heirarchy of attitudes comes in. I need to start thinking about not only how the main poses read for the scene...but also how do the transitions read as well. This may have been fixed of I simplified the motion a lil more and has him just twist slightly to his right, and get him into the "clenched" pose quicker, rather than the loopty loop way I chose. But who knows. Once thing Stephen said about his own work, he sometimes just tries multiple things out, constantly questioning whether or not its working, or whether there is a better choice for a pose, or action. This is what I need to work on but I think it helps understanding the ideas I mentioned earlier about knowing the story beats and knowing you character and how he needs to move in order to convey his thoughts and attitudes within each moment.

Now the second problem, is we are running out of time for this tutoring, and we still need to get to one more assignment with the weeks remaining. So Stephen chose a smaller chunk out of my last one to make it more possible to finish animating by our next meeting. Basically he cut it down to roughly 30 or 40 frames where he felt there was a clear story to be told, and that we would focus on just that little chunk. So here is the lastest which at this point is only blocked out...

" Third Pass - Blocking"


So as you can see it was condensed to a) puttin the card carefully on top, b) the cards dropping c) his reaction.

Stephen stressed the I focus on the beats of the story and making sure to get the attitudes across clearly. He had chosen roughly 30 frames from the original, but said that it would be necessary to spread it out and adjust the timing on things, which was fine, because this is now a more manageable piece to animate with the time left. So by the end of our session, we had broken down the story beats of this new chunk and ultimately decided on a few new poses, and much simplier action.

This time I am leading with the head into the "new clenched" pose, and then he deflates into the next before giving the cards a last look. Then after putting it down for a while I went back into it to adjust the timing one more time on a few things....and ultimately I ended up with this.


" Third Pass - Revised Blocking"



I adjusted the moment between when the cards drop and when he lets go of the last card, as well as the final head turn, which I felt needed to be slowed down and delayed a little bit. I am still a little uncertain about his last facial expression, so i need to play with it some more. And I am not sure it is there yet, but it certainly has come a long way so far.

If I don't get notes on it before meeting with Stephen next, I am gonna take it a little further and start polishing. In the meantime, thanks for checking this out, and I hope it has been at least a little be helpful to those who are interested. I know some of the ideas and concepts I am mentioning may be a little vague at times, I am going through a similar learning process and absorbing a lot from the hour I spend with him and can only reiterate so much at one time. So once again, I hope it's made sense so far and now that I am more or less caught up with blogging about my sessions I hope to post more frequently and hope that in the end I will have some nice finished pieces as well.

Comments and crits are more than welcome, and please notice that I added Labels to my posting on the side of my blog. These posts were getting long, and becoming frequent so I didn't want anything to get lost in the shuffle.

Til next time!

Dan

Thursday, December 06, 2007

Bronx Zoo Ads

Well these finally all aired on TV, so I am free to post these. I was hoping to have higher res versions, and a completed website to post these properly, because I am really proud of them, but I am not sure when i will get the high res versions (hopefully soon) and it appears it will be quite a while before I can finally get to finishing my website. So here they are, there are 6 videos total, two of which are pretty much identical, except for the end cards.

"Sea Lion Homecoming"


"Astor Court Renaissance"


"Play Week"


"Grandparent's Week"


"Boo at the Zoo"


"Holiday Lights"



I was hired to animate these spots by Brooklyn-based creative studio Dancing Diablo who teamed up with Deutsch NY to promote the Bronx Zoo. These were all traditionally animated in Flash, and exported into Painter for the water color style, and then composited in After Effects.

I was really proud to be a part of these spots, and none of it would have been possible without the help of all the other talented individuals who worked on it. (I'll do my best to list everyone, but some I am just not sure of)

Beatriz Helena Ramos, CEO/Creative Director at Dancing Diablo
Joellyn Marlow, Producer
Leonardo Rodriguez, Designer
Reginald Butler, Lead Painter
Vanessa Rodriguez, Compositer

Additional animation and/or cleanup:
Adam Sacks
Joe Stucky
Pedro Delgado
Jessica Milazzo

The rest of the Dancing Diablo Crew in NY and in Venezuela
and the creative team at Deutsch NY.

Thanks to everyone for all their hard work!

Saturday, November 24, 2007

iTutor Update _Part 1

I am a little behind in posting my progress but, hopefully that will change. I am heading into my 3rd week with Pixar animator, Stephen Gregory, and so far its been more the worth it. Going one on one with him really opens my eyes to certain aspects of my work that I have either neglected to focus on, or otherwise just really need to work harder on.


So before I go into any sort of recap I just want to give a few plugs to the other lucky animators being tutored by Stephen. And a few of them are blogging their progress as well.

Bobby Pontillas
Dave Vasquez
Adam Gard
Sandra Murta
Jim Levasseur

Ok an now for somewhat of a recap of my first week or two....

I have to admit that making the transition from 2D to 3D animation has definitely produced its difficulties. One is getting used to manipulating the characters in 3D space and using Maya as a tool. But like any animation tool, whether it be pencil and paper, Flash, clay, sand, or paper cut outs, it's still animation, and the basic principals will always apply, so it's just a matter of becoming familiar with the new tool.

One such difficulty I have come across in Maya, is maintaining my arcs on every part of the character. You'll see what I mean in my first assignment below, but I just to comment on it now, and hopefully it will make sense. When you animate a character in 2D, you have total control in how you draw a pose since you don't have to deal with the 3rd dimension, but rather you are creating an illusion of depth. So you can cheat perspective, volume, and depth just by drawing the proper line. But in 3D you don't have that kind of control, because there is the 3rd dimension. And even though when you pose the character he may be anatomically in the correct position, when looking through your shot camera you can easily lose an arc of the motion because that arc may be running parallel to the camera plane, thus giving the illusion of the motion being in a straight line. Now I am not sure if that makes sense, but if you look at my assignment below, watch when my heavier character's chest as squats down into his antic, and then pushes off into his jump. It looks like he is going up and down in a straight line, when in fact he is bending forward. So to remedy this, Stephen says sometime you need to cheat certain attributes so that the arcs become more apparent in the perspective in which you are viewing the motion . So for example, Stephen says that maybe if I pull the hips back a little further and arc the back a lil more, which in any other perspective may look a little unnatural, it'll restore the illusion of an arc in the camera view.

The first assignment was to animate a character jumping with specific personality and or characteristics. For example a fat guy jumping, or a confident guy, a light person skipping....etc. I chose to do a heavy guy jumping into the arms of a lighter guy. As you will see the heavier guy is the only one thats fully animated (for now) but they will both be finished at a later date. Ok enough blabbing, here is my first assignment, pre notes from Stephen.






There are a couple other areas where I need to adjust the character to get better arcs and better posing as well. Particularly in the arms, there are a few moments where the forearm and hands get lost in the bicep, creating kind of a stump if you were to look at the silhouette of the character, so Stephen recommended I drag the hand and forearm a little more during those moments to get the separation for a better pose. This too goes along with what I am talk about in terms of getting used to that third dimension. When drawing the character, I would have already avoided that by specifically drawing the drag in the arm, or separating the hand and forearm. But since the character is moving in the third dimension I need to pay more attention to every pose to make sure that the pose/arc/motion doesn't get lost in the shot because of the perspective in which the camera is viewing it, and if it does, I need to make the proper adjustments to restore that illusion.


Other than that, Stephen's biggest note was evenness in the beginning. He illustrated it to me by counting the number of frames it took to get from one pose to another, as well as the number of frames I held on certain moment. He says this is something almost every animator struggles with from time to time, which was reassuring, but he said that by just taking a closer look at the frame counts for each action, and making sure there is some variety in the durations of thing by adding or shaving frames here and there, you can easily remedy that. So you know what I am talkin about, I uploaded one of the video notes Stephen sent to me, illustrating the evenness of the beginning.




I plan on going back in and revising this animation to completion, but for right now it is a work in progress. The other great thing about this tutoring is that Stephen and I can share our computer screens with Macs new OS, so he can point things out, make notes and sketches right on my work as if he were sitting right next to me.

I am very thankful for this opportunity, and hopefully I'll be able to take my work to the next level. I hope even the slightest bit of this made sense for those who care, and for those who don't I hope you at least enjoy some of the work I post.

All the best, and check back soon for the next installment of my second assignment!!

Thanks for stopping by!!

Dan

Tuesday, November 06, 2007

Cold Hard Flash

I know I know, less talk and more sketches. I promise, soon. But for now, check out www.coldhardflash.com

Some of my recent work that I did for Brooklyn based, Dancing Diablo is featured on it under Monday's date. Check it out!

Thanks Aaron!

Monday, October 22, 2007

Temporary Fix **UPDATED**

Re-edited the reel, and added a soundtrack to it. (Thanks Adam for the crit!)

www.danforgione.com

I have been in the process of getting a new website, but it has been painfully slow because I have had little time to figure out how to get it done. So in the mean time I have replaced my old unfinished site with just a place holder that has my current reel, a link to this blog, and a link to email me. So check it out, www.danforgione.com and hopefully I will have the new site finished soon.

Thanks
D

Thursday, October 04, 2007

Some REALLY exciting news...

I was recently selected by Pixar animator, Stephen Gregory, to be part of a private tutoring program, where 4 or 5 lucky animators will be tutored, one on one, for six weeks by Stephen.

I feel extremely lucky, and honored to be part of this opportunity, and I thank Stephen for sharing his expertise, and for choosing me to be a part of it. This is really an exciting and amazing opportunity for me and I am looking forward to learning from him, and I wish the best for the others who were selected as well.

Stephen has worked in the industry for over 10 years, and has worked on every Pixar film since "A Bug's Life." Before that he worked at Sierra-Online, and he also teaches classes at, I believe, the Academy of Art in San Fran.

Wednesday, October 03, 2007

Back to work

This has been sitting in the "To do" pile for a while, and I know I rushed the coloring (sorry), but I didn't have a lot of time, and wanted to get this done so I can post.

Since Ani-Flop, I have been fortunate to get steady freelance work doing some commercials for the past few months, and I have been able to do it all from home, which was nice. I was able to work when I wanted, how I wanted, but after a while the lack of interaction can get a lil nerve racking.

Needless to say, though, I recently started working at Curious Pictures on their Little Einstein's production, which is on the tail end of production for the next 4 months. I've already met a bunch of great people, and I am hoping this will lead to more work down the road.

In the meantime, here is a lil sketch I did of my transition from working at home, to commuting again into the city. Thanks for stopping by.

D

Monday, September 03, 2007

From the Sketch book

Here are 2 I am pretty happy with. Have been tryin real hard to get better at doing a variety of character designs. By no means am I a good char designer, but I often fall into the habit of drawing the same types of characters, and more often then not they all look like me somehow.

So I am pushing myself to get away from that, and maybe one day I'll attempt to tackle females, cause I am awful at drawing them too. But for now this will do.

BTW, I have no clue what they are looking at or why...well the second one is a little easier to come up with something but the first one...no clue. Sorry.

~D


Sunday, August 26, 2007

Tuesday, August 21, 2007

Sketchbook

Tried to pay a little more attention to page layout than I did a few posts ago..(Pedro) :)

Anyways, enjoy..
These are all pretty random, some inspired by "blog hopping" others from my own mind....either way, I am just trying to get better.






Wednesday, August 08, 2007

Let the COUNTDOWN begin....

T-MINUS 365 Days..... well 366 really....(its a leap year)

8-8-08


Wednesday, June 27, 2007

Sketchbook

Just some random sketches. Some unfinished.....others not that good....but oh well....

Anyone watch ABC 7 news in the morning? Just curious...:)


More soon....


Friday, June 22, 2007

Quick Sketches

Working from home has been pretty good to me. Been getting a steady amount of work coming in on some great projects. And while I do miss the interaction with other artists, not only socially, but also creatively, I have been more inspired to take a couple minutes to pick up my sketchbook from time to time.

Something I have neglected to do way too often! Maybe it's because I don't have a 2 hour commute everyday on a crowded subway. :)

Certainly don't want to work from home the rest of my life- at least not everyday. I think we all need to be exposed to other people's work in a common setting to only get better and help each other grow....but for now, it will do.

Did these after looking at some of this year's (and past work) coming out of the French school, Gobelin's. If I ever had more of a reason to want to move to France, it would be to take classes there. The attention that pay to the craft of animation is amazing. This year's films, in my opinion, weren't as strong as past...but nonetheless were very well executed.





Thursday, June 21, 2007

Timeslip

While waiting for Animagic to start earlier in the year, (and way before it's demise..) I did some freelance as a layout artist on a pilot called Timeslip, which is an original production written and created by james dean conklin. It's being commissioned by Fly Cell, and produced by Red Giant Media.

Here is a link to the Production Blog, and james' company, greenhead media, where he has a promo page for it.

james and a small group of talented people put together 2 pilots, the second one being finished as I type. Everyone's got their fingers crossed that it get's picked up. Good luck james...

Here are some stills from the first pilot which is the one I worked on. None are the shots I did, and I didn't take the opportunity to scan them in before giving them to james. One day maybe I'll grab them from james and post. It was a challenge for me since it's a far cry from my typical style of drawing, but fun none the less to try something different. Anyways, check it out, and be on the lookout for it....







Friday, June 15, 2007

Goose Chase

This is probably the most common sight I see while riding my bike up along the Bronx River....second only to, maybe the goose poo.....

Tuesday, June 12, 2007




Will try to post more often....but in the mean time just needed to take a couple mins from working, to draw Stanley here....

Sunday, April 29, 2007

Freelance Illustration

This is one of my first attempts at a really finished piece. Most of the illustration work I do if personal work, and rarely does it make it past the rough sketch stage. But this was for a client, and my first real attempt at digital painting. I was pretty happy with it....

Thursday, April 26, 2007

Pet Peeve #1078

These are old, but whatever..

Seeing parents, around town, wearing earphones, talking on the phone and playing video games, while completely ignoring their young children who end up doing nothin more than twiddling their thumbs or talking to themselves.



In honor of my Cousin Ed, aka I.M Peeved

Saturday, March 31, 2007

Zoo Sketches

Went to the Bronx zoo for Mandy's birthday yesterday, and here are a few sketches.



Tuesday, March 06, 2007

Website

Just want to introduce my new website,www.danforgione.com . It's still a work in progress both design-wise and functionality wise. But it's a start..

Thanks to my pal Paul for designing and helping me to get it up. I hope to be posting sketches again soon, but in the meantime enjoy the new look.